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Update 7.0 is HERE! – Crime Boss Update 7.0 OUT NOW on Epic, Xbox Series X|S & PlayStation 5
Update 7.0 is HERE! – Crime Boss Update 7.0 OUT NOW on Epic, Xbox Series X|S & PlayStation 5
It has arrived!
Crime Boss: Rockay City Update 7.0 has landed on Epic, Xbox Series X|S & PlayStation 5!
This update brings some huge changes to both Single Player and Multiplayer that benefit both the veterans of the game alongside any newbies.
Patch Notes – Update 7
General Changes
- Improved stealth takedown (visual + gameplay).
- Improved Butcher – is more dangerous, easier to hit weak zone (saw canister), can’t be cheated by using high ground (out of Butcher’s reach).
- Equipment reworked – These are now on a cooldown basis now instead of set charges. Players can now purchase them in similar fashion as weapons.
- NEW rare equipment – Camera Jammer.
- Improvements to mantling and added animations.
SP Campaign
- Onboarding rework – streamlined first user experience in singleplayer campaign.
- The first new campaign starts with new cutscene.
- Followed by first forced mission (tutorial).
- Closed by new cutscene that starts the first day.
- First day is metagame tutorial – taking neutral turf, attacking turf, buying army, doing heists and ending day.
- Player’s position on the map is fixed to suit the tutorial.
- Character arrivals (Ranger, Jupiter, Cracker) and their story missions are gated by higher respect, so they should not appear in the first day during FTUE.
- Cutscene of arrival of sheriff and tutorial hint about HEAT and INVESTIGATION.
- The rest is fully systemic roguelite campaign, with some tutorial hints – there is a button in Option that can reset all tutorial hints (so they will re-appear).
- Any subsequent restart of SP campaign will start with systemic roguelite campaign from the start.
- Reworked Heat (Police Reaction Force) calculation to rise after each played mission during each day and reset on the day end. This makes further missions more difficult, if you are not relying on stealth.
- Investigation, based on player’s crimes during a mission, is a little bit tougher in general, previously it rose too slowly.
- Player gets Baker and +2 heisters on the start of every campaign.
- In the FTUE run, player has Baker +4 heisters.
- After getting boss cards, player can get additional 1-2 (so total 3-4) heisters.
- Hiring of other heisters is now more expensive.
- Tweaked the appearance of new small hits to give players more complex and difficult missions in the later part of the campaign run.
- Missions that are to weaken enemy gangs are now affecting turfwar (enemy soldier counts) or can neutralize enemy turf. Goals (little plotlines) to weaken enemy gangs are redundant and thus removed.
- Turfwar enemies rebalanced
- Perks overhaul – less types of perks, but added tiers of perks.
- Community Member “Flavio” added as bot name for randomly generated team mates. (Thank you for your passion and dedication to our game)
Multiplayer
- Added Quickjoin button – for fast connection to any existing game (or quick creation of one).
- Reworked the Multiplayer menu for better user experience.
- New Difficulty settings available for Multiplayer.
- Shuffle changes.
- Short shuffle contains 3 missions in a row.
- Medium shuffle contains 4 missions.
- Long shuffle contains 5 missions in a row.
Fixes:
- AI has better reaction on certain sounds (e.g. dying AI) in stealth
- Offers in main menu are accessible from all parts of Main Menu screen.